<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
{
    default =
    {
        aim_target_acquisition_lerp_time = 0.00005
        aim_target_acquisition_lerp_time_deviation = 0.00
        aim_target_acquisition_angle_penalty = 0.00
        aim_target_acquisition_angle_penalty_deviation = 0.05
        aim_target_acquisition_angle_penalty_reduction_ratio = 1
        aim_target_acquisition_angle_tolerance = 15
        aim_target_acquisition_angle_lerp_bias = 0.0
        aim_target_tracking_lerp_time = 0.00005
        aim_target_tracking_lerp_time_deviation = 0.0
        aim_target_tracking_focus_interval = 0.00005
        aim_target_tracking_focus_interval_deviation = 0.0
        aim_target_tracking_angle_lerp_bias = 0.00005
        aim_ready_angle_tolerance = 60
        aim_new_target_angle_tolerance = 0.1
        aim_max_duration = 0.00005
        aim_max_duration_deviation = 0.0
        aim_punch_angle_reaction_chance = 0.00005
        
        look_around_awareness_yaw_range = 360
        look_around_awareness_pitch_range = 45
        look_around_focus_interval = 0.00005
        look_around_focus_interval_deviation = 0.0
        look_around_lerp_time = 0.00005
        look_around_lerp_time_deviation = 0.00
        look_around_lerp_bias = 0.00005

        reaction_time = 0.05

        combat_crouch_chance = 0.0
        combat_dodge_command_duration = 0.0
        combat_dodge_command_duration_deviation = 0.0

        attack =
        [
            // duration, duration deviation, cadence, cooldown, cooldown deviation

            // KNIFE                                    PISTOL                                  SUBMACHINEGUN
            [ 0.09, -1.0, -1.0, -1.0, -1.0 ],           [ -1.0, 0.0, 0.6, 0.6, 0.6 ],       [ -1.0, -1.0, -1.0, -1.0, -1.0 ],
            // RIFLE                                    SHOTGUN                                 SNIPER_RIFLE
            [ 0.2, 0.0, 0.01, 0.5, 0.02 ],           [ -1.0, -1.0, -1.0, -1.0, -1.0 ],       [ -1.0, -1.0, -1.0, -1.0, -1.0 ],
            // MACHINEGUN                               C4                                      TASER
            [ -1.0, -1.0, -1.0, -1.0, -1.0 ],           [ -1.0, -1.0, -1.0, -1.0, -1.0 ],       [ -1.0, -1.0, -1.0, -1.0, -1.0 ],
            // GRENADE                                  EQUIPMENT                               STACKABLEITEM
            [ -1.0, -1.0, -1.0, -1.0, -1.0 ],           [ -1.0, -1.0, -1.0, -1.0, -1.0 ],       [ -1.0, -1.0, -1.0, -1.0, -1.0 ],
            // FISTS                                    BREACHCHARGE                            BUMPMINE
            [ -1.0, -1.0, -1.0, -1.0, -1.0 ],           [ -1.0, -1.0, -1.0, -1.0, -1.0 ],       [ -1.0, -1.0, -1.0, -1.0, -1.0 ],
            // TABLET                                   MELEE                                   SHIELD
            [ -1.0, -1.0, -1.0, -1.0, -1.0 ],           [ -1.0, -1.0, -1.0, -1.0, -1.0 ],       [ -1.0, -1.0, -1.0, -1.0, -1.0 ],
            // WEAPONTYPE_ZONE_REPULSOR                 UNKNOWN
            [ -1.0, -1.0, -1.0, -1.0, -1.0 ],           [ -1.0, -1.0, -1.0, -1.0, -1.0 ]
        ]
    }
}